Episode 101: Unbroken – A Pilot in 22 Minutes
Screenplay by Jared Williams
Story by Hannah Carlson and Jared Williams
EXT. MARSH – EYE LEVEL shot
The golden light of the sun is gleaming through the trees, swaying in the slight wind. There is much wildlife to be heard, and steam is rising from the wetlands. It’s impossibly muggy, but at the same time a natural setting. It’s a serene moment until the scene slowly makes its entry.
A puff of smoke makes its way on screen from left. In the background, SFX of gun shots and explosions can be heard, quietly and sparse at first, but then growing in both volume and consistency.
Two explosions erupt in the background, one after another. They grow into mushroom clouds and then to smoke.
Two rugged HUMANOID SOLDIERS enter LEFT, jogging and struggling to keep a grasp on their accessories. Each is wielding a Vietnam-Era style assault rifle and dressed in camouflage colors (modernized, of course). They are sweating heavily. SOLDIER #1 has a cut on his forehead, bleeding onto his shirt. SOLDIER #2 is staggered behind the first, and he staggers from fatigue.
Soldier #1 turns to help Soldier #2 up.
(ST over alien language)
No! No! Get up, we’ve gotta keep moving.
SOLDIER #2 (ST)
Yeah, let’s... let’s go!
The two soldiers keep running, and the camera switches angles to follow them. They proceed through the marsh, bullets zooming past them in wisps of orange and yellow. They smash into trees and shatter them. They lose visibility in the fog from the marsh, and Soldier #2 catches a bullet in the back. He yells in agony and falls to the ground.
Soldier #1 moves to help him once more.
SOLDIER #1 (ST)
Topa! Get up! We have to move.
SOLDIER #2 (ST)
No, you go! I cannot…
SOLDIER #1 (ST)
They are coming, Topa! We have to go!
Soldier #1 grabs onto Soldier One’s collar.
SOLDIER #1 (ST)
Go! Leave me here!
Soldier #1 lets his head fall, and dies on the ground where he lies. Soldier one nods at the corpse, and gets back up to run. The camera stays positioned on Soldier #1 as soldier one fades into the fog. Several moments later the boots of a new faction of soldiers step over Soldier #1’s body. They are dressed in much more organized uniforms than the first two soldiers, and have an all around militant look to them.
The camera goes back to Soldier #1. He keeps running, trying to escape an inevitable fate. When at last he can run no more he stops and stands behind a tree, trying to catch his breath. The sounds of war can still be heard in the BG, but they’re quieter, suggesting Soldier #1 has escaped the battle. He calms down, until we see a pistol come into frame. It is armed just as it’s pointed at his head, and his eyes squint.
WIDE OUT shot of the tree. Through the fog we see three of the organized soldiers standing around Solider #1, who is shielded by the tree. The trigger of the pistol is pulled, and Soldier #1 falls to the ground, out from behind the tree.
CU of the organized soldiers
They peer down at the deceased enemy, the one that shot him taking the role of a commander.
The two remaining soldiers kneel down and check Soldier #1 for any sort of ID. They rip open his shirt and dig through his bag, disregarding the body of any care or consideration.
MILITANT SOLDIER #1 (ST)
I think I found something!
Militant Soldier #1 takes a small, wallet-like pouch out of the deceased’s jacket and hands it to Commander. The Commander opens it, revealing an ID card of the dead soldier.
Nothing. He was merely infantry. Dispose of him.
The two other soldiers reach for small, pistol-sized guns on their back. They both tap a switch on the side which exposes a small flame out of the tip. They then place their hands on the trigger and aim at the dead soldier.
Wait! Wait! Take his gear first.
The other two soldiers move to take the dead soldier’s bag, placing their guns on the ground. They toss it to the side as the camera pushes out.
The two soldiers pick up their pistols and pull the trigger. Flame erupts from the two guns in a constant stream. They ignite the deceased (conveniently positioned behind some shrubs to haze the image) as Commander picks up the bag and gear and starts to walk away. The Wide shot of this continues up until we
Fade Through Black:
EXT. SPACE – HYPERSPACE
Follow the RYUU-3 as it travels through hyperspace. It’s a powerful ship, it should impress the audience. The shining metal and artillery suggest this ship could easily take on anything it needed to.
INT. RYUU-3 – COCKPIT
Random lights and consoles decorate the crowded cockpit of the Ryuu-3. Reveal our hero characters, AMADEUS and CAMELLA WINCHESTER, both sitting in the cockpit chairs. Amadeus is efficiently tapping on the controls of the console while Camella’s hands are concealed, on her lap underneath the console. It’s completely silent, which succeeds in annoying Camella.
Would it kill you to talk a little bit?
I have nothing to talk about.
Oh, really? Nothing to talk about? So you wouldn’t have anything to say about the fact that you’re carrying me to my death, hmm?
Camella lifts her hands out of her lap to reveal that they’re cuffed together. She holds them in front of her head before placing them back down on her lap. Amadeus turns and looks at her, his eyes flashing pink for just a moment.
Your fake anger cleverly disguised as sarcasm won’t make any difference.
Okay, you caught me.
Silence on this trip would be applicable. The PTM will not allow a criminal to speak as much as I have.
Oh! God as my witness, I will annoy them, at least…
Silence ensues, at which point Cam starts looking curiously around the cockpit. She begins pushing certain buttons, tugging at certain controls and what not. Pressing one of the buttons slightly causes the ship to brake, also causing both her and Ami to jolt forward a bit. Afterward the ship resumes its smooth course.
Ami ignores it for a bit, and continues to pilot the ship. Camella persists in pressing the button, which proceeds to jolt them forward.
Cam looks over at Ami, smiling. He ignores her and continues to pilot the ship, adjusting to the jolts. Cam’s smile slowly fades into a frown.
That doesn’t bug you?!
I can almost assure you it disturbs you more than it does me.
Oh you know what? FINE! I didn’t wanna bug you anyway. I guess I’ll just sit here quietly, waiting for my own death.
I am curious. Why didn’t you attempt to escape? You had ample opportunity.
Ahah! I’m not gonna tell you! See how you like that! That question will just sit there in the back of your mind until…
AMADEUS (eyes flash white)
Touché, my robotic adversary.
Silence once again ensues, and before long Cam starts bouncing in her chair to a song she is humming in her head (the theme to “Batman Returns”). A red light goes off on her side of the console and the song she is humming takes a dramatic turn, as if she’s doing her own theme music. She presses the button and makes a “dun dunnn” reveal sound. On her side of the screen a small schematic of the ship appears.
Angle on the schematic. The rear left quadrant of the ship (top view) flashes white, the rest of the schematic remaining red. It’s silent.
Um, Ami… I think there’s something wrong with your ship.
AMADEUS (Ignoring her,
Camella, I have to hand it to you. Your persistence is unmatched.
Well, while I do gracefully accept such a compliment...
She reaches over to his head and forces him to look at her half of the console.
Amadeus scans the schematic, surveying the problem before turning back to his own console.
What is it?
The ship’s in trouble.
Trouble? What trouble?! Shouldn’t you robot types know everything wrong with your ships before you take off?
Unforeseeable, I’m afraid. It would appear we purchased poor coolant. The trajectory relays are about to burst.
Is that bad?
The lights along the roof of the cockpit fade, and a series of red lights take their place. There is a definite powering-down sound effect.
Amadeus undoes his safety restraints and gets out of his seat. He quietly exits the cockpit, leaving Camella by herself.
Okay then! I’ll just stay up here! Alone! …With all the controls!
INT. RYUU-3 – CORRIDOR
A door to the corridor swings open and AMADEUS runs through. The lights in this corridor are as red as those in the cockpit. Ami rushes to a side panel on the wall of the corridor. Smoke is pouring through the slits on it already. Amadeus reaches for it and tears the cover off, tossing it aside where it lands off screen with a clunk. Even more smoke pours out of the open console, accompanied by sparks. Amadeus’s eyes intensify in their red glow, improving his vision.
Amadeus reaches into the smoking console, sparks flying onto his arms and chest. They fizzle out, leaving ash on his coverings. He fumbles in there a bit, feeling around the damaged computer chips and what not. Finally he reaches one conclusion and pulls the entire motherboard out of the console.
Amadeus holds it up and examines it further before dropping it on the metal floor and rushing back into the cockpit.
INT. RYUU-3 – COCKPIT
AMADEUS enters the cockpit once more to see Camella trying to saw her cuffs off using the edge of the console, to no success. She looks up at him and quickly places her hands on her lap, but obviously glad she was noticed.
Oh, you’re back! Boy, am I glad! I didn’t think I could take much more of this solitude.
Amadeus moves to the right wall of the cockpit and inspects a pull out compartment. He opens it and reaches in, pulling out a metallic key. He looks over to Camella and tosses it to her.
Camella fails to catch it at first and shrugs, bending over to pick it up off the floor.
Amadeus takes his seat in the cockpit, strapping himself in. He looks briefly over at Cam.
I need you to assist with the emergency procedures.
Camella manages to undo her cuffs and tosses them over her shoulder. She pockets the key.
You failed that badly, huh?
Amadeus reaches over to her half of the console and presses a few buttons which bring up a display of the closest solar system to their position. It’s an orbital display, the orbits represented by rings around the sun.
I need you to locate a suitable planet to land on. Make sure it’s inhabited.
What’re you gonna do?
Keep the ship from exploding in the meantime.
Oh, if we weren’t pressed for time I’d think out the technical details of making a wise comment that somehow involves preventing the ship from exploding using your cold, emotionless heart!
In the time it took you to say that we could’ve found a planet to land on.
Camella gives Ami a sarcastic “fine!” look and glares downward at the console. She randomly taps a planet on the console, which brings a CU of that planet accompanied with a description. It’s conveniently an Earth-like planet.
How ‘bout this one?
Despite her obviously random choice, Amadeus peers to give it a closer look. He nods.
Yes… Yes, that will do fine. Is it inhabited?
Amadeus is forced to look back at his own console while Camella surveys the information on her own screen with her finger.
Checking… population: nearly six-million. Why is that so important?
We’re going to need parts. We’re not likely to get those from a planet with no people on it, are we?
Always planning! That’s what I like about you, robot.
Amadeus taps a series of buttons between the two consoles that causes a projector in the center of the console to bring up a holographic display against the view shield. It points out the location of the planet and displays a course on which to follow in order to settle on it.
EXT. SPACE – SOLAR SYSTEM
The Ryuu-3 slows down and veers onto its left side, changing direction to head for the plotted planet. The camera angle pans to a shot directly behind the ship.
The right engine explodes, cascading smoke onto US. The ship slows down as debris starts to fall off, and it spins around 180 degrees so that it’s belly is to the atmosphere of the planet. Orange heat glistens off the ship as it enters the atmosphere.
NEW ANGLE FROM THE PLANET’S SURFACE – WHEAT FIELD
From this view we can see the ship enter the inner atmosphere, leaving a trail of grey behind it, like a jet in the sky. As it slowly reaches the surface, it disappears behind a row of trees quite a distance away from the field.
INT. RYUU-3 – COCKPIT
AMADEUS is struggling to keep the ship level, sounds of the burning engine being heard from the back. CAMELLA is simply gripping the edges of the console, her eyes ridiculously wide.
You’re gonna crash us, Ami!
I can assure you, I am more skilled than the most experienced human pilot you could ever encounter.
Camella takes one of her arms and shields her eyes, but still maintaining her sarcasm. An angel on Amadeus shows him steering as the ship speeds toward the ground. The ship thrusts into the earth and Amadeus is tossed toward camera. Just before his head would smash into it we
Cut through Black
EXT. MARSH – DAY
The RYUU-3 sits semi-level in the marsh. It looks dirty, but in salvageable. The right engine is still damaged, and the hull around it is scorched. Smoke is flooding out of the rear, venting every few seconds.
See? It could have been worse.
INT. RYUU-3 – COCKPIT
Amadeus is rattled, leaning back in his chair. His safety belt has held, and he’s in good health. The consoles are still lit, but the blinking of the lights and switches as slowed, to suggest that the ship itself is tired or sleeping.
Ami’s eyes flash between red and white several times.
Well I seem relatively undamaged. I will require no immediate repair. How are you doing?
Amadeus looks over to Camella, to which the camera pans. Her head is down on the console, her hair a mess. She is clearly unconscious.
He receives no response, and he cocks his head. In what would be worry if he were a human his eyes quickly flash pink.
Camella realizes she’s been found out, and looks up at him, her hair still a mess. She’s still smiling, though.
You know, one day I’m gonna make you tell me how you do that.
It’s no secret. I was engineered that way.
Camella’s smile turns into a smirk. Amadeus undoes his safety belt and starts to stand.
Now, get up and help me.
Oh, it’s not enough that I’m your prisoner! I have to be your slave too?
No, if you prefer you can stay here in the cockpit.
Maybe I’ll just do that.
AMADEUS (On his way out)
Although, without any sort of knowledge on how to work the ship it might be hard to get food or water, or anything else you might require while I’m gone. It could be several days.
Amadeus exits the ship. Cam sits for a few moments trying to maintain her dominance, but ultimately buckles and gets out of her chair, going after Ami.
The ramp of the ship lowers revealing AMADEUS. He looks to his left, then his right, assessing the damage to the bottom of the ship. After the ramp is finished he walks forward, toward the bow of the ship, still looking up at the dirt and grit covering it.
A new angle on his boots shows his feet sink about four inches with his first step off of the ramp.
We go back to an UB angle on Ami. He looks down on his boot and recoils, mimicking disgust. He steps backward onto the ramp. Camella enters behind him.
Don’t like to get your pretty little toes muddy?
I don’t have toes. If you must know, I was being cautious of any possible contagions. I didn’t want to expose them to you.
Camella walks right past him and onto the marshy wetland. Because of her light weight, she stays level on it. Ami watches her from the ramp.
You know I’m going to make you go through de-con before we get back on the ship now.
Amadeus once again steps onto the marsh, accompanied by squishy SFX. He exaggerates his step, lifting his knees higher than they need to be. As he walks, he looks upward at the ship, his eyes flashing yellow.
Looks like it’s mostly dirt.
I told you to have faith in my piloting abilities. Besides the starboard engine, of which I had no control over, there appears to be no problem.
Then you can fix it, Superbot?
Amadeus surveys the ship, looking all the way from the stern to the bow.
Yes, but not without the spare parts I mentioned.
How bad is it?
With the parts, it shouldn’t take me more than a couple hours.
And without them?
Well then we’re not leaving.
Oh, well thanks for taking a huge risk on whether or not the people on this planet are as modernized as you!
Amadeus turns away from the ship and starts walking deeper into the jungle.
What are you doing?
There isn’t a better way to find civilization than to look for it, is there?
Cam turns and starts to follow Ami away from the landing site. They disappear into the fog.
Ami leads Cam through the wilderness, his eyes glowing a more brilliant red than usual. He has no problem bending the branches and things in their way until they break.
Are you having any trouble?
Nah! Although I do know a person or two who would’ve lost their lunch at the site of that dead mammal back there.
Your younger brother?
Hah, he’d probably just think it was cool and laugh.
EXT. JUNGLE CLEARING
AMADEUS and CAMELLA reach a cliff side in which the jungle ends. The approach the edge, looking down at what appears to be a COMPOUND, hectically constructed from steel and concrete. Amadeus crouches so that Camella can have a better view.
Oh yeah, they look really civilized.
Don’t let the crude structure fool you. After all, you’ve been to Dimension Hex haven’t you?
Who told you about Dimension Hex?
Never mind that, Camella. Let’s move closer.
Amadeus stands and starts looking for a way to the compound from the cliff.
AMADEUS again leads CAMELLA as they pace their way up to the front gates of the COMPOUND, walking along what appears to be a crudely carved trail.
You’re just gonna walk up to the front door?
Do you have a better idea?
You’re losing your edge, you know.
We’re not trying to scare them, Camella.
Amadeus and Camella proceed forward along the trail until they reach the front gates, still as silent as they were when the two started on the trail.
With a door that big, I doubt even you could tap the knocker.
This is where we see how advanced they are.