Starboard Side

Episode 103: The Chase

Written by Jared Williams

 

 

 

 

 

BLACK SCREEN

 

We have several seconds of silence before a sudden Gunshot SFX.

 

The first Gunshot is quick and loud, followed by a crashing sound effect and then two more gun shots one right after the other.

 

Cut to

Int – POLICE VAN

 

JERRY WILLIAMS sits next to a DETECTIVE at a radio desk inside the van. Jerry looks over at the detective.

 

Jerry

What happened?

 

The Detective stops messing with the radio equipment, whips off his head set and tosses it on the desk. He turns to the back of the van where three SWAT TEAM MEMBERS are sitting, waiting for his word with large, automatic weapons.

 

Detective [forcedly]

Go! Now!

 

The front-most SWAT team member (number one) reaches to a latch on the van and swings the door open, jumping out. The two members behind him follow, revealing an URBAN STREET CORNER. They run along the sidewalk quickly around to the front of an obviously run-down APARTMENT BUILDING.

 

BACK TO THE VAN

 

Jerry takes off his headset, and stands up. He looks over at the detective, who is readying his own revolver and climbing out of the van.

 

Jerry [nervously]

What happened?!

 

Detective

It went bad, kid! Let’s go!

 

Jerry follows the detective and takes out his semi-automatic pistol. He hops out of the van and runs a little faster than the detective to catch up with him.

 

Jerry

What did you mean, bad? Is she okay?

 

The two make their way around the corner to see the SWAT team ready to kick in the door. The detective nods to them, giving them the go-ahead, and they kick it down. Shards are thrown around the room and a woman in the hallway screams as she backs up against the wall.

 

The team makes their way to the staircase, storming up as fast as they can. They exit frame and the camera sticks on Jerry and the Detective, who are moving slightly slower. They put their guns to their sides as they begin their trek up the steps. The Detective slows to a near stop, and takes Jerry by the arm.

 

Detective

Don’t be surprised, Jerry.

 

Jerry nods and looks down. They begin their move back up the stairs.

 

Cut to:

 

Level Three

 

The SWAT team members reach a door along the staircase which reads “Level 3” in aged black lettering. The front-most stops and signals to the other two to stand ready. He counts down from three to zero silently with his fingers, and then kicks down the door. The three bolt into the hall, and turn the left corner to face a corridor of apartments.

 

They sprint toward the apartment they’re looking for, Apartment 3F, and the front most throws his foot into the door. It is already ajar, and it swings easily, smacking against the opposite wall. The team immediately spots a dead woman lying on the floor of the living room, and then split up to look for the culprit.

 

Cut to:

 

Jerry and the Detective reach level three, and run toward the apartment. Upon reaching it they find the three SWAT members meeting up in the living room empty handed. Jerry spots the dead woman and grimaces, looking away and nearly buckling to the ground.

 

Detective

Where’d he go?

 

SWAT Leader

He’s not here, sir.

 

Jerry recovers, and looks down the corridor. He spots another open apartment door, 3H and points his gun at it.

 

Jerry

There…

 

Jerry begins to take off toward the door and bursts in, finding the living room just as empty as the other. He looks briefly into the equally abandoned kitchen, and then moves into the bed room, his gun drawn. He finds nothing except a clean bed and an open window. The drapes are swaying inward from the gusts. Jerry moves toward it and finds it leading to the fire escape. He peaks his head out and looks toward the street.

 

The camera cuts to reveal a man in a black jacket and loose clothing climbing down the fire escape. He’s very nearly toward the bottom of the building.

 

Jerry

Hey!

 

Jerry raises his gun and attempts to shoot the runner, but stops when he realizes that he can not fire a clean shot through the bars and ladders of the fire escape. He holsters it and climbs out the window in an effort to chase the runner.

 

The camera cuts briefly to show the runner reach the bottom of the fire escape and jump down. He takes off toward the street, causing a car to halt suddenly.

 

Jerry climbs down the already lowered fire escape for a few seconds, and then decides to shimmy down. He places his hands on opposite sides of the ladder, and then brings his feet to the sides as well. He slides down to the second floor, and then does the same on the next ladder, dropping down at the end.

 

The runner reaches the alleyway on the opposite side of the road and disappears inside. Jerry takes out his gun and raises it toward the runner’s direction, and then takes off across the road. There are no cars in his path.

 

The runner reaches a trashcan in the shadowed alley and pushes it over behind him, attempting to slow Jerry down. He then reaches an urban court yard and pauses for a moment. There are basketball goals and benches, but it too is empty. There are four alleys to choose from, including the one from which he came.

 

Jerry trips on the trash and stumbles onto one knee. He is injured, and gets up. He limps his way toward the courtyard.

 

Upon reaching it Jerry finds nothing, spying only the empty courtyard and the three remaining alleyways. He pauses and inhales deeply.

 

A single shot goes off, and the bullet impacts the brick wall behind Jerry. He blinks and ducks, and then moves behind a park bench, seeing the alley the shot came from. He raises his own pistol and takes a shot at the alley, followed by another shot from the runner. Jerry lifts his gun and fires two more shots, both of which are heard hitting the wall.

 

There is nothing this time. No response from the attacker’s weapon. Jerry stands and moves toward the alleyway, against the wall closest to prevent being shot.

 

He reaches the alleyway, and turns around it sharply, nervously firing off a round. It is meant by only air, and impacts the metal gate at the end of the alley. Jerry begins to move toward the gate, and is met by the butt of the attacker’s gun as he steps out of a straying alley.

 

Jerry’s gun flies out of his hand and falls to the shadows. His head, stricken by the butt of the gun, buckles and bleeds. Jerry stumbles backward. The attacker punches him in the face, and he falls to the ground.

 

The runner drops his weapon to the ground and reaches into his pocket for a knife. He pulls it out, but drops it as well as Jerry gets to his knees and brings both fists together in a club to the runner’s midsection. He buckles and smacks his head against the brick wall of the alleyway. Jerry reaches for his ankle and pulls it toward him, causing the runner to trip. His head scrapes against the wall as he plummets, and finally lays with his back to the ground.

 

Jerry climbs on top of him and sits on his ribs, and then lays into his opponent. His fists take turns striking the runner’s face. Jerry shows no remorse, very nearly about to take the runner’s life.

 

The runner, through the pain, reaches over to his knife lying on the ground. His bloody hand grabs it by the handle and pulls it toward him. He thrusts it forward into Jerry’s shoulder.

 

Jerry yells out and falls backward, off of the runner. The runner kicks him even further backward, and slowly gets up. His face is bloodied, and his walk is sub-par. He paces off into the alleys and leaves the wounded Jerry behind.

 

Jerry pulls out the knife and grimaces, and then lays his head back. He passes out before we

 

Fade through Black:

 

EXT -- SPACE

 

The camera pans across the vast and empty system, the stars decorating the scene. It lands on a planet composed of only blue, only sea. This planet is Aquinos. The frame holds there for a moment before the powerful Ryuu-3 flies overhead, toward the planet. It’s scarred with burns and the weapons are missing. The left engine is sparking every so often.

 

Cut to:

 

INT – RYUU 3

 

Amadeus and Camella Winchester sit in their usual seats. Amadeus is still dressed in the colors placed upon him by the separatists in the previous episode. He has one hand on the left throttle, pushing it as far as it will go. The other is adjusting the right throttle accordingly.

 

Camella

Do you want some help?

 

Amadeus

No, you wouldn’t know what to do.

 

Camella

Oh… just ‘cause I can’t make seventy-five thousand calculations a second.

 

Amadeus

Calculations which are busy talking to you. Thus it would make sense to stay silent before I make a mistake and destroy the ship.

 

Cut to:

 

Ext – Aquinos Atmosphere

 

The Ryuu three begins its decent through the clouds, the left engine still struggling. A voice over is heard.

 

Voice
Ryuu-3, you are cleared for landing at dock seventeen. Welcome to Aquinos, enjoy your stay.

 

The ship continues its decent. It breaches the clouds to reveal a line of landing pads and docks all sitting conveniently on an obviously man-constructed platform. There is a large “17” painted on the northern corner. The ship spins around and sputters, finally setting down in an empty landing pad. The ships engines are shut off, and after a few seconds a huge backfire of smoke bursts out of the left engine.

 

Cut to:

 

Ext – Dock Seventeen

 

The ramp of the Ryuu-3 lowers in front of the other pilots and rugged captains from all over the galaxy looking for transportation to the capitol city. Camella leads Amadeus down the ramp.

 

Camella

I mean who would’ve thought those parts the technologically inferior guerilla militarists put in the ship would’ve died on us like that? Not me, that’s for sure…

 

Amadeus plants a firm hand on Camella’s shoulder and leads her forward. They are soon intercepted by a hooded merchant wielding a data pad.

 

Merchant

Ahh, are you, let’s see… [he looks at his data pad] Amadeus?

 

Camella

That’s him, all right.

 

Merchant

Ahh yes, and your ship is scheduled for the standard repair package. We’ll need to take it to our garage in the city, of course.

 

Amadeus

That is acceptable. Will you be able to refit the weapon systems?

 

Merchant

No, I’m sorry. While our regulations permit us to repair weapons, we are not permitted to install them. You may want to try a smaller dealer inside the city.

 

Amadeus

We’ll do that.

 

Merchant

If you’d like we can set you up with a nice hotel room, depending on your budget, for you and your…

 

Camella [slyly]

Niece! I’m his niece.

 

Merchant

Right… well, the next shuttle leaves in twelve minutes, and there’s another every half hour after that. If you’ll just sign here, then.

 

The merchant hands Amadeus the data pad, and he signs it. Ami returns it to the merchant, who nods.

 

Merchant

Enjoy your stay at Aquinos.

 

Cut to

 

SHUTTLE BOAT

 

A boat about three times the size of a pontoon but more closely resembling the shape of a deck boat with a hood roof makes its way through the water. The camera pans across the pilots, captains, and visitors being bussed. They’re all having their own conversations, going about their own business. The camera lands on Amadeus and Camella, sitting side by side, and stops.

 

Camella

Look at all these people, Ami! Look at all the fun they’re gonna have! Why can’t we do something like that?

 

Amadeus

Because you’re my prisoner, not my niece.

 

Camella

…Spoil sport. [Pause] Can we at least stop somewhere? Like a tavern?

 

Amadeus

You had four glasses of water before we set down.

 

Camella

I know. That’s… why we gotta stop.

 

Amadeus nods accordingly. A voice comes on over the speakers, from the driver in the front of the boat.

 

Driver

If you’ll look directly ahead you’ll see Crystal City, shining capitol of Aquinos. Those stopping in the lodging district should prepare to depart as this is the first stop we will be making.

 

Fade to:

 

Another pan shot of the boat. All of the seats are empty now, except for Amadeus and Camella, which the camera stops on.

 

Driver

And here we are. This is the last stop for those still on the shuttle, the commercial district. Those departing should come to the front of the boat.

 

Camella

Hey! Dude! We're the only people on the ship at this point, you can just speak directly to us!

 

The two stand and move to the front of the boat. The driver hands them a receipt and they step off onto the artificially-grounded city, sitting on a platform similar to the one Dock Seventeen sat on.

 

Cut to:

 

EXT – CRYSTAL CITY

 

Small taverns and street corner merchants populate this cheaper area of the city. Everyone here seems to be concerned only with making a living. While they walk, people carrying items and desperately ranting for a sale come up, including a poor woman trying to sell a pair of beads and an older man offering a taxi ride. Amadeus and Camella ignore them and keep moving.

 

Camella

So, about that tavern break?

 

Amadeus looks over at Camella

 

Camella

Eh?

 

Cut to:

 

INT -- TAVERN

 

The doors to the tavern swing open to reveal Amadeus and Camella. They step through and the shot reverses to reveal the tavern. There are tables where people are discussing business or having a drink together, booths along the walls where travelers can gather some “pleasurable company” and a bar at the front.

 

Amadeus

Be quick.

 

Camella [wide eyed]

No doubts there, Big Blue.

 

Camella moves toward the bathroom. The camera follows her as she moves through the crowd of tables, stopping when it falls on none other than Jerry, seated alone. He looks up and follows her with his eyes for a second before looking back down at his table.

 

Cut to Amadeus, sitting himself at the bar. He gestures to the bartender who quickly comes over to him. Ami says something which is drowned out by the noise of the crowds, and the bartender nods. He is quickly handed a glass of water.

 

He turns and looks at the crowd of scum, presumably looking for a person who can deal him the weapons his ship should be fitted with.

 

Cut to:

 

Camella exits the bathroom and begins her walk toward the bar. Before she can be seen by anyone around the corner, the man we know only as the runner puts his hand over her mouth and drags her backward, pulling his knife out on her and placing it on her throat.

 

The Runner

You know how to stay quiet?

 

Camella rolls her eyes, wanting to shake her head no, but ultimately nods.

 

The Runner

Good, you’re going to walk in front of me, and we’re gonna leave this place. Understand?

 

Camella nods once more.

 

Runner

All right, I’m gonna take my hand off your mouth. You speak and I’ll cut you faster than you can take a breath.

 

Camella nods again, and the Runner slowly takes his hand off of her mouth, and takes his knife away from her throat. He nods.

 

Runner

All right, start moving.

 

Camella starts walking forward, around the corner into the main part of the bar. She proceeds to conceal the Runner from Jerry’s view. Amadeus turns and spots her, and starts to get up.

 

She quietly looks him in the eye and ever so slightly shakes her head no, just enough for Ami to realize, which is shown through his electronically enhanced POV. He sits back down, keeping his eyes on her.

 

Cut to a new woman sitting at a booth. She spots the Runner and Camella nearly out of the door, and stands. She does not realize that she is his hostage.

 

Woman

Jerry!

 

Jerry turns around and sees the runner, standing up as well with wide eyes. The Runner grabs Camella and backs up against the wall, putting his knife once more around her throat.

 

Jerry

Let her go!

 

Runner

Oh come now, Jerry. You wouldn’t expect me to do that, would you? Not after last time, huh?

 

Jerry

Let her go, Nemo.

 

Nemo

I’m sorry. I might feel a bit more cooperative if I didn’t feel so… vulnerable.

 

A quick shot of Amadeus, who stays seated.

 

Jerry

No one needs to be hurt today, Nemo.

 

Nemo

Oh, I don’t agree. See I tried that once, but you people didn’t want to cooperate. And now, now you want me to cooperate? No. No, things don’t work that way. So you and your… your lackey can leave me alone, that’d be fine.

 

Nemo creeps toward the door, leading Camella along.

 

Camella

Uhm, if you don’t mind, I think he’s trying to kidnap me. Would you all like to hurry this up?

 

Nemo

It’d be in your best interest to stay quiet.

 

Jerry

Let her go, Nemo! You don’t need any more heat on you!

 

Nemo

Why not? I haven’t been burned yet!

 

Nemo reaches the door and drags Camella outside. Jerry begins to sprint to the door.

 

Jerry

Cassandra! Bring the car around! He’s gonna go running!

 

Amadeus stands and watches Jerry. Cassandra moves to the back of the building.

 

Cut to:

 

EXT -- TAVERN

 

Nemo drags Camella to a two-seater vehicle, looking similar to a small convertible, except more stylized. He opens the passenger side and tosses Camella in, and then moves around to the driver’s seat. He starts it and begins to pull it out of the parking lot. The camera lands on the door of the Tavern as Jerry bursts through and takes a few shots at the car with his pistol. One manages to land on the rear fender.

 

A new angle on Jerry shows him run out of the tavern and to the edge of the parking lot. Cassandra brings the car around through an alleyway leading to the back of the building. Jerry begins running toward the car, and climbs into the passenger seat. The car takes off onto the road behind Nemo’s vehicle. Jerry and Cassie’s vehicle is a bit larger and looks relatively older, but keeps up in speed.

 

The camera moves back to the entrance of the tavern as Amadeus bursts through the doors. He looks across the parking lot until he spots a stylized motor cycle and jumps on top of it, starting it up with the press of a few buttons. He pulls it out of the parking lot and takes off behind the other two vehicles, trailing the most.

 

Cut to:

 

NEMO’S CAR

 

Nemo glances over at Camella a couple of times while trying to keep his eyes on the road before speaking.

 

Nemo

Are you hurt?

 

Camella

Nah.

 

Nemo
Well, just sit tight and do what I say. You don’t have to be hurt.

 

Camella

Oh no, don’t worry. This happens to me all the time.

 

Cut to:

 

JERRY’S CAR

 

Cassandra turns the wheel sharply as they cut between cars in both lanes, attempting to catch up with the speeding car they’re chasing. Jerry pops the clip out of his pistol and searches around for another one. Cassandra glances over at him.

 

Cassandra

What’re you gonna do?

 

Jerry

[Looking confused at Cassandra] I’m gonna shoot ‘im!

 

Cassandra

On the road!? Does that sound very smart to you?

 

Jerry

S’better than him gettin’ away again.

 

Cut to:

 

Amadeus veers his bike smoothly through the cars on either side of him, the camera cuts to his POV which reads at the bottom “Searching for alternate routes” with displays of maps and scans of his surroundings.

 

Cut to:

 

EXT -- ROAD

 

The shot leads Nemo’s car as it veers left, then right, and then left. A car blocks it’s path into the right lane and a car in the left lane is going much to slow for him. He spots an alleyway and turns into it, the car sparking as it bumps into the wall. It quickly makes its way through and turns into the next road, causing an oncoming car to stop suddenly, still tapped by the rear of Nemo’s car as it turns onto the road.

 

Cut to:

 

JERRY’S CAR

 

Jerry spots the car disappear, Cassandra distracted by the cars immediately in front of her. She very nearly drives right by it.

 

Jerry

The alleyway!

 

He points to it, his arm reaching across Cassandra and blocking her view.

 

Cut to:

 

EXT -- ROAD

 

Jerry’s car stops suddenly, turning left as it does. The brakes smoke and a car almost T-Bones them before stopping on its own. It, however, is rear-ended by the next car behind it. Jerry’s car speeds through the alley and turns right upon its exit, continuing its chase.

 

Cut to:

 

Amadeus spots the two cars turn through his POV, and then magnifies his map to outline the road he is currently on. A light showing his position blinks and the map returns to normal size.

 

The angle cuts back to Amadeus on his motorcycle, riding right past the alleyway and speeding up a bit more.

 

Cut to:

 

NEMO’S CAR

 

Camella looks over to Nemo, a question forming in her mind. Nemo keeps his eyes on the road.

 

Camella

So… do you even know where we’re going or are you just sort of winging it?

 

Nemo

I think the docks are this way.

 

Camella

This exact road?

 

Nemo

…This direction, anyway.

 

Cut to:

 

JERRY’S CAR

 

Cassandra gets stuck behind several cars in her attempt to catch up with Nemo. She turns away from one only to get stuck behind another.

 

Jerry

What are you doing? He’s gonna get away!

 

Cassandra

Do you want to drive? ‘Cause I’ll let you!

 

Jerry

No! Not at all, keep going!

 

Cut to:

 

EXT -- ROAD

 

Nemo’s car becomes stuck behind a large shipping truck. He slows down a bit in an effort to get around it. The camera cuts to Jerry’s car which finally gets out of the mess of cars it was stuck in. It speeds up toward Nemo, the road clean between them and him.

 

The camera cuts to an angle in front of Nemo’s car. He moves around the shipping truck. It moves in front of the semi, revealing Jerry’s car nearly right behind him in the other lane.

 

Cut to:

 

JERRY’S CAR

 

He loads his gun and arms it, rolling down his window.

 

Jerry

Glad I brought this thing, now?

 

Cassandra rolls her eyes.

 

Cut to:

 

NEMO’S CAR

 

The angle focuses on Nemo’s face as Jerry’s car pulls up beside him. We can see Jerry’s car on the other side of Nemo. He turns and faces it, and his eyes widen. A quick cut shows him grab the latch on the side of his seat. His chair leans back as a shot is fired. It zooms straight past Camella. Her eyes widen and she gives an angry look at Jerry’s car.

 

Nemo

Take the wheel!

 

Camella

What?!

 

Nemo

Drive!

 

Camella grabs the wheel and Nemo lets go, keeping his foot on the pedals. He reaches to his side and pulls out his pistol. He reaches up his free hand and adjusts the rear view mirror so that he can see Jerry’s car.

 

Nemo reaches the barrel of his pistol just above the driver side’s door. He fires off two rounds.

 

Cut to:

 

JERRY’S CAR

 

Two shots slam into the door of the car, creating dents on the inside. Jerry looks down at them and his eyes gives a “whoa” expression.

 

Jerry

Bullet proof?

 

Cassandra

Only the best.

 

Cassandra’s eyes move back on to the road, and she realizes where they are.

 

Cassandra

Jerry, look.

 

Jerry looks forward. The camera spins around to reveal the docks. Jerry’s eyes widen but focus once more when another shot slams into the side of his car.

 

Cut to:

 

NEMO’S CAR

 

Nemo brings the gun back to his chest and starts to reload.

 

Camella

I think we’re comin’ up to your docks.

 

Nemo slides upward in his chair so that he just sees over the dashboard. He presses harder on the gas.

 

Cut to:

 

EXT – THE DOCKS

 

Nemo’s car speeds up and pulls in front of Jerry’s car. The two accelerate toward the docks.

 

Cut to:

 

JERRY’S CAR

 

Jerry attempts to find a good shot, but ultimately decides against it. Aggravated, he brings himself back inside the vehicle.

 

Jerry

Go faster

 

Cut to:

 

NEMO’S CAR

 

Nemo sits back up in his chair and takes the wheel. Camella leans back into her own chair and sighs.

 

Camella

Do I get to leave now?

 

Nemo

Not quite yet. [He looks over to her.] Don’t worry; I’m almost done with you.

 

Cut to:

 

EXT -- DOCK

 

Nemo’s car turns left onto the dock, traveling along the boats and personal watercraft, and underneath the bridge which runs along top of it.

 

Jerry’s car turns in just behind it, nearly losing its traction on the water that has washed up onto the dock. It slides toward the edge of the dock before straightening up and following Nemo’s car. Above we can see Ami’s motorcycle drive into frame along the bridge.

 

Cut to:

 

EXT -- BRIDGE

 

Amadeus looks downward toward the two cars driving. From his POV we see his sights turn on Nemo’s car. He zooms in to see it as it turns into one particular dock.

 

Cut to:

 

EXT -- DOCK

 

Nemo stops his car and climbs out, holding his gun. There is a small, efficient looking boat tied to the dock, with identical boats on either side of it. He moves around to get Camella. He opens her door.

 

Nemo

Get in.

 

Camella

The boat? Aww man, I thought I was gonna be done.

 

Nemo pushes her along until she climbs inside.

 

Camella

The water is way bigger than that city was.

 

Nemo unties the rope the boat is tied to and jumps into the driver’s seat. He starts it up and throws the throttle backward, moving it out of the dock. A merchant similar to the one scene on Dock Seventeen is seen yelling at him to car.

 

Cut to:

 

Jerry’s car stops on the dock in the same spot as Nemo’s car. He and Cassandra get out, Cassandra carrying a black bag. Jerry pays no attention to it and jumps into the boat next to the one Nemo took. Cassandra whips out a badge and flashes it at the merchant as she passes by.

 

Cassandra

It’s okay, we’re cops.

 

The two climb into the boat, and Jerry unties the rope. He moves toward the driver’s seat and starts it up.

 

Cut to:

 

EXT -- BRIDGE

 

Amadeus speeds the bike up. The view cuts to his POV as he focuses on the boat about to leave the dock. It starts to pull out as he catches up with it.

 

Amadeus turns the bike toward the edge of the bridge and drives it off. The bike speeds toward the ocean and the departing boat. Amadeus dives off of the bike which begins to lose its inertia and starts to head toward the sea below. Amadeus continues plummeting to the boat below, now turning around.

 

Cut to:

 

EXT – JERRY’S BOAT

 

Jerry begins to speed the boat up as Amadeus crashes into the stern, lifting the bow out of the water suddenly. Cassandra (standing) stumbles backward into the backseat and drops her black bag which slides under.

 

Jerry looks back at the robot, confused, and then turns his head back to the water trying to focus on the boat he’s chasing. He looks back again as the robot gets to his feet.

 

Jerry remains in his driver’s seat as Amadeus moves to the front of the boat.

 

Jerry

What? H…Who are you?

 

Amadeus

My name is Amadeus. That girl your “Nemo” has is mine. I need to ensure her safety.

 

Jerry

Oh, well, then it makes perfect sense that you should drop right out of the sky.

 

Amadeus

You saw me in the tavern, yes?

 

Jerry

Yeah… yeah, no point in arguing now, if we both want the same thing. My name’s Jerry Williams. That’s my partner, Cassandra Blanch.

 

Amadeus looks back briefly at the dizzied Cassandra sitting in the back. She waves her gun. Amadeus turns and looks back toward Nemo’s boat.

 

Amadeus

Do you have a way of disabling them?

 

Jerry

Short of this thing? [He holds up his gun]

Nope.

 

Amadeus

How good is your aim?

 

Cut to

 

Cassandra sits in the back of the boat. She drops her dizzied façade and reaches under her seat for her black bag. She brings it up to her lap, making sure neither Jerry nor their new “ally” is watching.

 

She looks inside. It reveals a complex looking piece of machinery. She presses a button, and a timer reading “5:00” lights up. She presses another button and it begins ticking down, from five minutes to zero.

 

Cut to

 

Jerry

Why? How good a shot are you?

 

Amadeus is handed Jerry’s gun and he points it at the boat. He adjusts to the waves and fires off a single shot.

 

Cut to:

 

NEMO’S BOAT

 

A bullet flies into the motor of the boat, causing it to smoke and sputter. Camella looks back at the boat chasing them and smiles. Nemo looks back and grimaces. The boat starts to slow down and eventually dies.

 

Cut to:

 

JERRY’S BOAT

 

Jerry sees the smoke rising out of Nemo’s boat and looks over at Amadeus.

 

Jerry

Wow, that’s amazing!

 

Amadeus

It only gets better.

 

Amadeus aims the gun once more and fires off another round.

 

Cut to:

 

Nemo is standing with his gun ready. A single bullet flies into his gun and knocks it out of his hand, into the water. He moves to the edge of the boat and watches it sink into the sea.

 

Cut to:

 

JERRY’S BOAT

 

Jerry slows the boat down. He reaches over to Amadeus and takes his gun back. The boat stops as it reaches Nemo’s. Jerry jumps up out of his seat and points his gun at Nemo.

 

Jerry

It’s over, Nemo! Get aboard!

 

Nemo

No, it’s never over, Jerry! Never over!

 

The barrel of another gun is placed up against Jerry’s head as it clicks. The camera pans to reveal Cassandra pointing it at him.

 

Jerry

Cassandra?

 

She reaches for the keys of Jerry’s boat and tosses them into the water, and does the same with his gun which she takes from his hand. She then moves around Jerry, and past Ami who stands still. Nemo moves to the side of the boat and pulls out a porta-motor, much smaller but practically used. It’ll move about a rough twenty miles an hour. He moves around to the stern of the boat and places it in the water, pulling the rip cord in an effort to start it.

 

Jerry

What are you doing?

 

Cassandra

Doesn’t it make sense, Jerry? You chased him for six months and every time you came so close, but every time something stopped you. Every time you were beaten. What did you think was holding you back?

 

Jerry

Don’t…

 

Cassandra

I’m sorry Jerry. I’m sorry things had to go down this way, but Nemo’s about to make a fortune with his find, and I’m not about to let that pass me up.

 

Nemo stands, noticing that he’s been recognized and reaches down to his necklace. He pulls it out from under his shirt to reveal an ancient, golden looking artifact laced with jewels hanging from the chain. He smiles.

 

Cassandra

You just had to keep pushing, didn’t you? [She climbs aboard Nemo’s boat, still pointing her gun at Jerry]

Well not anymore.

 

Nemo looks over to Camella, smiling at her.

 

Nemo

You can join your friends now.

 

Camella looks at Amadeus and Jerry, then back at Nemo.

 

Camella

Do I have to?

 

Nemo pushes Camella forward until she finally sighs and steps aboard Jerry’s boat.

 

Cassandra

This runs deeper than you know, Jerry.

 

She turns and nods at Nemo, who presses on the gas pedal connected to the motor. The boat begins to move toward the open sea, departing from Jerry’s boat. [Exit Nemo and Cassandra]

 

Jerry watches them leave, until Amadeus speaks up.

 

Amadeus

We have to get this boat moving again, Jerry. We can still go after them.

 

Jerry

[Pausing] Right, right… now, there ought to be one of those portable motors on here somewhere. Everyone split up and look for it.

 

The three characters split to different areas of the boat, looking for one of those motors. Amadeus moves toward the front, looking under the seats. Jerry looks underneath the driver and passenger seats. Camella looks in the rear of the ship. She pauses when she finds a black bag, and drags it out from underneath. She looks inside. The counter reads “0:28”

 

Camella

Um… you guys? You guys, come here!

 

Jerry

What?

 

Amadeus and Jerry move over to Camella’s location and look at the bomb. Jerry stumbles backward.

 

Camella

Ami! Make like a hero and throw this thing as far over board as you can!

 

Amadeus reaches for the bomb and picks it up.

 

Jerry

No! Don’t. If they see that the boat’s still here they’re gonna know we’re still alive.

 

Jerry looks back and forth along the ship until his eyes finally land on something out of frame.

 

Cut to:

 

NEMO’S BOAT

 

Nemo stands peddling the motor as Cassandra sits at the steering wheel. In the distance they see the small outline of the boat suddenly burst into an orange mushroom cloud. It quickly fades to smoke. Cassandra looks back at it, and then forward again, looking downward.

 

Cassandra

At last…

 

A new angle shows a close up on Nemo’s necklace. The diamond in the center glows briefly before returning to a cold rock.

Cut to:

 

Jerry’s destroyed boat

 

The camera pans across several destroyed pieces of the boat lying in the water, on fire. The main hull is sitting, engulfed in flames. The three characters are no where to be found, until the camera stops along a bubble rising out of the water. It is followed by two more, and they continue to grow more rapid until Camella shoots out of the water gasping for air, wearing a life vest. She tugs on a cord and it inflates. Jerry rises right next to her. They look across the water to see Amadeus rise out of the water, minus a life vest.

 

Camella looks at the debris, and then back at Amadeus.

 

Camella

Well this is great! We’re stranded in the middle of the ocean! I would’ve rather blown up on the boat!

 

Amadeus ignores her, but only surveys his surroundings. He picks a direction, and then begins swimming.

 

Amadeus

This way…

 

The camera pushes out as the two humans begin to follow the machine. It continues pushing out to reveal just how much water they have to swim through. Continue slowly pushing out until we

 

Fade to Black

 

TO BE CONTINUED

 


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